User Experience Design Certificate

This is an archived copy of the 2016-2017 catalog. To access the most recent version of the catalog, please visit http://catalog.ewu.edu.

A certificate in User Experience(UX) design will provide students and working professionals a multidisciplinary approach to UX in the context of web-enabled design. Students will learn techniques for composing well crafted and intentional interactions between users and products or technology. The UX certificate provides applied understanding of the concepts, practical knowledge and skills necessary for understanding User Centered Design(UCD) and developing experiences and artifacts for people. Current web technologies (rapid prototyping, modern user interface patterns, HTML(5), CSS, JavaScript, etc.) will be introduced, while preparing for future web enabled devices, or the progressive enhancement approach. Students will design real world projects with affordances for research, experimentation & play.

In order to qualify for admission to the UX Certificate Program, fulltime EWU students must hold a GPA ≥3.0 and be entering or past their junior year, or obtain special permission from the certificate program advisor. Post-degree continuing education students who did not graduate from their previous school with at least a GPA >3.0 will be admitted on a probationary basis and must pass a Readiness Assessment before being admitted to the program. 

Note:

  • the UX Certificate follows and annual cohort model;  
  • a grade ≥3.0 must be earned in each course for it to count toward the Certificate;
  • to receive the certificate, students must successfully complete each of the required courses;
  • junior or senior standing required.
Required Courses
DESN 338PRINCIPLES OF INTERACTION DESIGN4
DESN 368WEB DESIGN 14
DESN 348RHETORIC OF USER-CENTERED DESIGN4
DESN 378WEB DESIGN 24
DESN 458USER INTERFACE DESIGN AND PRACTICE4
DESN 468WEB DESIGN 34
Total Credits24

Student Learning Outcomes–students will

  • basic design principles and processes–construct narratives and scenarios for the sequencing of the design process and forKnowing how to learn describing user experience;
  • understanding people and place–collaborate with others to design experiences and/or artifacts for people and the (built and natural) environment;
  • effective use of technology–assess skills to learn technology; recognizing that technological change is constant;
  • research, reflection, discussion–select research skills such as using databases, asking questions, observing users and developing prototypes, brainstorming,  offline research skills, interviewing, combining multiple sources.